The project details can be found on the Unreal forum here:
The action references in this animation come from the Kung Fu movie Ip Man. Originally, I wanted to use AI motion capture technology to reproduce the Wing Chun combat style, but I found that a single camera angle couldn’t accurately recreate the Wing Chun stances. Therefore, I adopted the traditional animation production method and manually created keyframes while referencing the movie. I planned to create three rounds of combat, but due to time constraints, I only managed to complete one round. The 850 frames of combat in the film were entirely completed by manually creating keyframes. I hope everyone will enjoy it.